Shining Smite

Level 2 Transmutation

Shining Smite is a level 2 transmutation spell in D&D 5e (2024 rules), available to the Paladin. Casting time: Bonus Action, which you take right after hitting a creature with a melee weapon or Unarmed Strike. Range: Self. Duration: Concentration, up to 1 minute.

Level
Level 2
School
Transmutation
Casting Time
Bonus Action, which you take right after hitting a creature with a melee weapon or Unarmed Strike
Range
Self
Components
V
Duration
Concentration, up to 1 minute

Description

The target takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Dim Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

At Higher Levels

The extra damage increases by 1d6 for each spell slot level above 2.

Classes that can cast Shining Smite

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