Shining Smite
Level 2 Transmutation
Shining Smite is a level 2 transmutation spell in D&D 5e (2024 rules), available to the Paladin. Casting time: Bonus Action, which you take right after hitting a creature with a melee weapon or Unarmed Strike. Range: Self. Duration: Concentration, up to 1 minute.
- Level
- Level 2
- School
- Transmutation
- Casting Time
- Bonus Action, which you take right after hitting a creature with a melee weapon or Unarmed Strike
- Range
- Self
- Components
- V
- Duration
- Concentration, up to 1 minute
Description
The target takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Dim Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
At Higher Levels
The extra damage increases by 1d6 for each spell slot level above 2.
Classes that can cast Shining Smite
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