Cordon of Arrows
Cordon of Arrows is a level 2 transmutation spell in D&D 5e (2024 rules), available to the Ranger. Casting time: Action. Range: Touch. Duration: 8 hours.
- Level
- Level 2
- School
- Transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M
- Duration
- 8 hours
M (a piece of ribbon or leather)
Description
You plant four pieces of nonmagical ammunition — arrows or crossbow bolts — in the ground within range and lay magic upon them to protect an area. Until the spell ends, whenever a creature other than you comes within 30 feet of the ammunition for the first time on a turn or ends its turn there, one piece of ammunition flies up to strike it. The creature must succeed on a Dexterity saving throw or take 1d6 Piercing damage. The piece of ammunition is then destroyed. The spell ends when no ammunition remains.
At Higher Levels
The amount of ammunition that can be affected increases by two for each spell slot level above 2.
Classes that can cast Cordon of Arrows
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