Harm
Level 6 Necromancy
Harm is a level 6 necromancy spell in D&D 5e (2024 rules), available to the Cleric. Casting time: Action. Range: 60 feet. Duration: Instantaneous.
- Level
- Level 6
- School
- Necromancy
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
Description
You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 Necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's Hit Points below 1.
Classes that can cast Harm
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