Lightning Arrow

Level 3 Transmutation

Lightning Arrow is a level 3 transmutation spell in D&D 5e (2024 rules), available to the Ranger. Casting time: Bonus Action, which you take right after hitting or missing a target with a ranged weapon attack. Range: Self. Duration: Instantaneous.

Level
Level 3
School
Transmutation
Casting Time
Bonus Action, which you take right after hitting or missing a target with a ranged weapon attack
Range
Self
Components
V, S
Duration
Instantaneous

Description

The next time you make a ranged weapon attack during the spell's duration, the weapon's ammunition, or the weapon itself if it's a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 Lightning damage on a hit, or half as much damage on a miss, instead of the weapon's normal damage. Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 Lightning damage on a failed save, or half as much damage on a successful one.

At Higher Levels

The Lightning damage dealt to the target and to creatures near it each increase by 1d8 for each spell slot level above 3.

Classes that can cast Lightning Arrow

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