Wind Walk
Wind Walk is a level 6 transmutation spell in D&D 5e (2024 rules), available to the Druid. Casting time: 1 minute. Range: 30 feet. Duration: 8 hours.
- Level
- Level 6
- School
- Transmutation
- Casting Time
- 1 minute
- Range
- 30 feet
- Components
- V, S, M
- Duration
- 8 hours
Description
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a Fly Speed of 300 feet and has Resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or the action to revert to its normal form. Reverting takes 1 minute, during which time a creature has the Incapacitated condition and can't revert to cloud form. A creature reverted to its normal form can then act normally. If the spell ends while a creature is in cloud form, the creature slowly descends 60 feet per round for 1 minute until it lands, which it does safely.
Classes that can cast Wind Walk
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